Conway's Game of Life

Generation 0

Preset #1

Preset #2

Preset #3

Preset #4

Preset #5

Presets

Beehive
Beehive
Beacon
Beacon preset
Lightweight SpaceShip
Spaceship preset
Glider
Glider preset
Penta-decathlon
Decathlon preset

Rules

Conway's Game of life is made of a grid of cells which possess one of two possible states - alive or dead.

Each Cell interacts with its neighbors and changes state accordingly.

  • Any live cell with fewer than two live neighbours dies.
  • Any live cell with two or three live neighbours lives.
  • Any live cell with more than three live neighbours dies.
  • Any dead cell with exactly three live neighbours becomes a live cell.

About Conway's Game of Life

John Horton Conway

John Horton Conway

The Game of Life is Conway's most well known achievement and is one of the first examples of cellular automation. Cellular automation consists of a grid of cells that exist in a series of states. Each cell examines its neighboring cells and creates a new generation of cells based on a predetermined list of rules.

The Game of Life also expressed a concept known as Turing completeness, in other words, it can simulate a Turing machine, which is an abstract model on which modern computers are made.

Further information can be found at

Game of Life